2022 Game Technology Trends

With regards to technology developments that are affecting our lives and our lives, the $90 billion global video game industry is usually among the primary areas where gamers can witness the technology in action. This is especially true for AI, artificial intelligence (AI) as well as virtual and enhanced(augmented) reality (VR/AR), blockchain and, more specifically the buzzword of today called the metaverse.


Video games have come far from the basic and bloated images we played in our childhood Today’s gamers are accustomed to exploring real-life 3D environments and communicating with thousands or hundreds of other gamers in real-time. The infrastructure developed by game developers to facilitate this is built on of the latest technology including super-powered computers, super-fast 5G and cloud computing. Let’s look at some of the most significant and exciting changes that will impact the fast-paced world of gaming over the coming 12 months:


Cloud gaming

Since the advent of video games for home entertainment in the 1970s, gamers have accepted the requirement to upgrade to the latest gaming console every five or six years to ensure that they are able to enjoy the most recent and exciting games. But this model may be about to come in the future.

Cloud gaming in white background

The majority of major gamers in the video game business are now offering their games via cloud-based subscriptions, such as Microsoft, Sony, Google, Nvidia, Tencent, and Amazon. In these models, there’s no requirement for gamers to constantly purchase and upgrade costly and power-hungry equipment like PC GPUs or consoles, and keep them at home Smart TVs and light streaming devices such as Chromecast and FireTV are all that’s required. All of this happens in the data centers of cloud with the result being streamed into homes as streaming video. In addition, the constant expansion of super-fast networks, such as 5G will lead us to a point at which this new method of delivering games will be available to more players than ever before. In the end, even though it’s not certain that gaming consoles for home use disappear from our lives 2022 is a year that will witness industry leaders and shakers invest more money in their idea of a streaming, cloud-based future.


Virtual Reality

Gamers were completely enthused about VR before it was popular among realtors, surgeons as well as soldiers. The last five years, specifically there has been a steady increase in the use of VR gaming and a growing selection of well-known franchises like Grand Theft Auto, Minecraft as well as Doom being made available via headsets. In addition to its counterpart AR, also known as virtual reality (AR) is a technology that isn’t a fully-fledged game-playing experience in the mainstream as of Pokemon Go, six years ago six years ago VR is poised to offer one of the more thrilling gaming experiences over the next year. Due to the decreasing cost of consumer headsets like those from Meta Quest 2 are becoming more affordable. They are also equipped to function as stand-alone devices, and being connected to gaming PCs for optimal use of their own hardware for an even more immersive and graphically rich VR experiences. As the years progress, VR on cloud may be a reality, further decreasing the size of headsets. 2022 could even see the launch of Apple’s long-anticipated VR headset which may be as influential on VR gaming that the iPhone has had on gaming on mobile devices.


The Metaverse

As Facebook and Microsoft have been talking about plans to create immersive, permanent online environments for leisure and work and entertainment, millions of gamers are already accustomed to playing in virtual universes to participate in every kind of entertainment including bridge and chess to blasting each other by missiles that homing in. The 2022 vision of expanding the game world to encompass other forms of entertainment like music performances in Fortnite or marketing “pop-ups” in the massively loved world that is Roblox will surely be a major influence on the world of gaming and the game culture. More often, the largest series and titles will reinvent themselves into “platforms,” allowing for the possibility of a wider range in user experience. While many may still need to access the most current version of Call of Duty to shoot guns at their buddies while others can find space within these realms to socialize and chatting, as well as other forms of interactions. Game developers will see value in keeping users hooked to their platform, either through building their loyalty as customers or by transforming the players into a target market for advertisers of all kinds. This trend will link with the other ones that we have discussed however, it is the last one we’ll be discussing…


Blockchain and NFTs

A few people have expressed concern that the largest game creators (such such as Ubisoft and Square Enix) have announced plans to integrate NFTs, or non-fungible tokens (NFTs) to their titles with the intention to let players be able to win, earn, and trade exclusive in-game items. By 2022, it’s possible that we’ll start to witness certain of these plans take shape.


It’s not popular with the majority of gamers, and especially because they see them as wasteful uses of energy. This is because of the massive processing power required for the implementation of the necessary blockchain algorithms to function. However, with game companies saying they see a promising future for the combination of NFTs and gaming and an openness to invest money in making the idea a reality that it will soon be an everyday reality.

Blockchain and NFTs in gaming

A different trend that is growing can be observed in the growth of “play-to-earn” games, which reward gamers with cryptocurrency in exchange to participate in regular game play. Axie infinity has more than 1 million active users on a daily basis Some earn up to $225 per day. This is an acceptable income for some of the nations in the developing world where the game is frequently played!


Apple & Google

The year before, privacy-related changes like Apple’s ATT rattled the mobile ecosystem as well as the gaming marketplace within it. Mobile’s privacy updates will continue to affect the mobile gaming industry into next year , and into the future as well, with Google as well as Apple themselves needing to adjust to the ever-changing world.


We anticipate both Google and Apple opening their ecosystems in a certain degree in the wake of the last year’s Epic vs. Apple lawsuit. The judge imposed stricter rules regarding anti-steering guidelines however enforcement process is currently suspended. Anti-steering rules for app stores have been a barrier for publishers to advertise other payment options outside of the ecosystem of the holder of the platform.


Despite the imminent restrictions on anti-steering Apple maintains that it is allowed to earn revenue from payments made by third parties outside their App Store. In addition, Japan has also enforced the prohibitions regarding anti-steering. In order to comply with these regulations, Apple will allow publishers to communicate with app users by email only if users have agreed to such permissions when they downloaded the application. Regulators are threatening Apple as well as Google.


In simple terms the changes will mean that Google and Apple are required to let their ecosystems be accessible to publishers and users alike, but not totally, but at least to a degree. In the same way, consumer demand for services such as cross-platform play as well as cloud gaming and play-to-earn monetization places more pressure on platform owners.


It’s not in Apple and Google’s best interest to allow cloud gaming in their stores, since they could eat away at revenue from games from app stores. In the end, in-app purchases made by games comprise large portions of the revenue from the app stores for both businesses.


In the meantime, developers and publishers–looking to increase their revenue will constantly seek ways to avoid app store payment methods. We anticipate the pressure of these businesses and regulators, as well as consumers, will make it necessary for Apple and Google to make their platforms more accessible in the near future.


They’ll be the first to launch their platforms around 2022. However, the most significant shifts taking place in 2023 and afterward.



Esports are primarily the development of video games that incorporate elements that are typically associated with professional sports like live crowds and tournaments, leagues and the possibility of sponsorships and even salaried players. The year 2022 will see Esports are scheduled to be an officially sanctioned part of the 2022 Asian Games, marking their debut in an multi-sport international tournament. Like many other types of entertainment on the internet, Esports exploded in popularity in the aftermath of the Covid-19 epidemic, producing more than $1 billion in revenues in the very first instance in 2021. Most of that revenue of that coming from sponsorship and media rights and forecast to increase to $2 billion by 2022.. Furthermore, 73 million viewers watched the final match of the League of Legends World Championship in 2021. This is an increase by 60% over the previous year and the record is predicted to be beat when it comes to 2022. This shows that gaming has transformed to become a spectator sport and in the coming year, we’ll likely to see both the amount of professional players as well as the amount of prizes increase.


29. mars 2022 av gamingvps
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